How To Apply .MTL File on .OBJ 3d Model via SceneKit & Model I/O

i0S Swift Issue

Question or problem with Swift language programming:

I am trying to apply an .mtl file texture on .obj 3d model via SceneKit & Model I/0.

My code below works fine when I try to apply .jpg of a texture on it:

       let url = NSBundle.mainBundle().URLForResource("chair", withExtension: "obj")            
       let asset = MDLAsset(URL: NSURL(string:url)!)
        guard let object = asset.objectAtIndex(0) as? MDLMesh else {
            //fatalError("Failed to get mesh from asset.")

        if shouldApplyTexture == true {
            var textureFileName = "chair.mtl"

            // Create a material from the various textures
            let scatteringFunction = MDLScatteringFunction()
            let material = MDLMaterial(name: "baseMaterial", scatteringFunction: scatteringFunction)

            material.setTextureProperties(textures: [

            // Apply the texture to every submesh of the asset
            for  submesh in object.submeshes!  {
                if let submesh = submesh as? MDLSubmesh {
                    submesh.material = material


        // Wrap the ModelIO object in a SceneKit object
        let node = SCNNode(MDLObject: object)

        if (scene.rootNode.childNodes.count > 0){
            scene.rootNode.enumerateChildNodesUsingBlock { (node, stop) -> Void in

I am using the following MDMaterial extension for setTextureProperties:

extension MDLMaterial {
func setTextureProperties([MDLMaterialSemantic:String]) -> Void {

    for (key,value) in textures {
        var finalURL = NSBundle.mainBundle().URLForResource(value, withExtension: "")
       guard let url = finalURL else {
           // fatalError("Failed to find URL for resource \(value).")

        let property = MDLMaterialProperty(name:fileName!, semantic: key, URL: url)

How should I load an .mtl file and apply it on my model to have texture on it?
What properties of SCNMaterial should I declare for getting texture data from a .mtl file?

How to solve the problem:

Solution 1:

It might be a bit late, but I’m facing the same issue and the way in which I could load the .mtl information was to create the object through and scene, for example, I’m loading this model

let scene = SCNScene(named: "rose.obj")

Make sure to have the .mtl and the jpg with the textures in your bundle.

Rose loaded from scene rootnode

Hope this helps!