Build error Xcode 10 – Multiple commands produce

i0S Swift Issue

Question or problem in the Swift programming language:

I just upgraded to Xcode 10, and I suddenly face this error when I try to build, any ideas how to fix it? I tried cleaning derived data, but without any luck.

How to solve the problem:

Solution 1:

If you use CocoaPods, click Xcode menu file -> Workspace Settings , And click Build system choice Legacy Build System

If you not use CocoaPods, same of top , select Project Settings

Solution 2:

You can try to change the build system to Legacy,
File > Workspace Settings > Build System > Legacy Build System.

Solution 3:

If your app is generating the error related to the multiple .app files just like mentioned above in question then removing the .plist files from “Copy bundle Resources” WILL NOT WORK.

If the error is related to .app file then follow the following steps.

  1. Select the Target.

  2. Go to Build Phases tab.

  3. Remove the items listed in Output Files
  4. Compile the code if it compiles successfully then not follow the next steps.
  5. If code does not compile successfully and Xcode may give you an error related to “Library not found”. Then add the missing library in General Tab in Linked Frameworks and Libraries that Xcode mentioned in the error.
  6. Keep adding these libraries (that Xcode ask through compile errors) in Linked Frameworks and Libraries until the code compiles successfully.

    Hope this helps.

Solution 4:

I also faced this issue in xcode 10 but it was because of adding the same framework in main project + other extensions (watchkit or siri extension etc).
I added ObjectMapper in podfile for my main project + for my extensions. When I compiled it gave me an error that multiple command produce and also shows me which framework is causing this issue. Now its working fine for me as I’ve removed it from my extensions I wasn’t using it in my extensions.

Don’t know about your issue may be you can check your podfile.

Solution 5:

i encountered this issue as well while working with CoreData.

in my .xcdatamodeld file, it came down to the fact that, during the creation of my various Entities, i had copy and pasted one multiple times (thinking i was saving time because various properties were similar enough that i thought this was a good idea).

the resulting Build error Xcode 10 – ‘Multiple commands produce’ occurred because i forgot to check and make sure the new Entities were set to their own unique corresponding class to match the new Entity in the Data Model Inspector pane.

unfortunately, it took me two days to figure out the original Entity’s Class Name was still in place.

so lesson: careful when you copy/paste/duplicate Entities in CoreData.
(… i guess :0} )

some time saver. oops! hope this helps someone.

Hope this helps!